Inspired by the 1924 Richard Connell short story “The Most Dangerous Game,” Min nesota resident Aric McKeown (@aric) created a community game of hide-and-seek for the Minneapolis-St. Paul area using a Twitter account. Twice a month, Aric spent a Saturday afternoon in a local coffee shop or business tweeting clues about his location for followers to use to find him and earn a little sponsored prize. Unlike Connell’s story,set on a remote island, Aric’s version of the sport of human hunting was nonlethal he called it the Least Dangerous Game (http://www.leastdangerousgame.com). Cor-
rectly guessing his location wasn’t the goal; rather, the LDG was a multimodal activity where Twitter facilitated a face-to-face meeting. The first follower to find him won a prize and some bandwidth on a weekly podcast.
Following SXSW in 2008, humorist Ze Frank (@zefrank) organized a Twitter Color War. Members were asked to choose a team color and had to work to get the most followers. Icons were changed to flaunt color affiliations, and a leaderboard was set up until the war ended two months later. The idea was based on a game played at summer camps, where campers split up into color teams and compete in events like tug-of-war and egg tossing. Frank adapted the concept for Twitter, urging players to form teams and compete for medals in various contests. The activities included:
- Reverse caption, where contestants provide a picture to illustrate a caption
- Mixing a nerd rap with the word “bacon” in the lyrics, to be judged
- Creating a merit badge with Photoshop
- Battle of roshambo (rock-paper-scissors) throw-down photos
- A bingo game, with numbers called through tweets
- The Broom Game, where contestants spin in circles while holding a broom above their heads.
- “Young me, Now me,” i.e., recreating childhood pictures
- A scavenger hunt using Google Street View to find 31 things
Fifty-four teams earned medals or badges during the color war, which was eventually won by @teampuce.
Twitter games can be a double-edged sword. For all of the community goodwill they generate, they can also create a lot of noise for followers. In effect, each participant becomes two identities: the one you want to follow, and the one playing the game.

.gif)